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Every death was either a lesson in what not to do

All enthusiasm for Dark And Darker Gold the game hollowed as I reached the halfway point of the infamously gruelling Blighttown, and it's there that I called time on my adventures in Dark Souls. I had seen enough. I got it, it’s dark and gross and everything wants to kill me. 

But last November, a year after putting it down, something called to me. I needed to finish Dark Souls. It was like an itch. A burning, building need to finish what I started. And what really pulled me through a second attempt was a community of people who loved FromSoftware's work.

As I sat at the flickering bonfire, overshadowed by the cadaverous bones of Blighttown a year later, I had forgotten both the controls and what I was even doing in this dire place. This time the adventure was different because I was laughing. 

Every death was either a lesson in what not to do, or an action so stupid I couldn't help but laugh. My viewers were in turn more determined to lightly guide me in the right direction and make sure that I finished the game. Or at least get to Ornstein and Smough.

I stumbled through Blighttown down Dark And Darker Gold for sale into Quelaag’s lair, complained my way through Sen’s Fortress (my viewers thankfully showed me the hidden bonfire), and finally found myself in the heavenly Anor Londo. And the second detail is that I was stuck with the Drake Sword.