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They are instead tied directly into combat

When you purchase legendary crests you're not Diablo 4 Gold purchasing a game of dice like you purchase the FIFA Ultimate Team card pack, say. The purchase is an opportunity to load the dice, to access the game engine to tweak the drop rate (slightly) in your favor. The addictive gambling mechanics aren't distinct from the addictive gameplay mechanics.

They are instead tied directly into combat and loot drops that are part of the game. Diablo is perfectly positioned to do this; as my coworker Maddy Myers pointed out, these heavily loot-focused games have always had the feel of a slot machine and this is what Diablo Immortal's business model renders the game appear as if it were.

Blizzard has made it a point to emphasize that the monetization of Immortal can be ignored until the endgame It's true, and it claims that the majority gamers enjoy playing without spending a dime, which is plausible. But it's a bit naive to cheap Diablo IV Gold claim that the main enjoyment of Diablo games lies in playing through the story rather than the ability to max out your character.